Skill Compendium

Requiem Skill and Ability Encyclopedia 

Welcome, aspirant survivor! Upon this page, you will find a detailed listing of all currently available skills within Requiem. Each skill has been organized into its appropriate category for easy reference. By clicking on a skill name, you can reference the cost of the skill, details as to how the skill works, and the Perks that you may purchase for the skill.

 

 

 

Combat Skills

Combat Skills involve all skills that, unsurprisingly enough, deal directly with martial combat in one way or another. A student of Combat Skills concentrates their studies on various skills that bolster the student’s ability to utilize weapons and combat tactics in the pursuit of inflicting the maximum possible amount of damage upon their target. Encompassing such weapons as the sword, the mace, the ax and the bow, this category concentrates on the practical use of these weapons as well as general tactics and strategical thinking.

ARCHERY
AXES
FENCING
MACES
WRESTLING
STRATAGEMS: FINESSE
STRATAGEMS: OFF-HAND TACTICS
STRATAGEMS: RAGING
STRATAGEMS: PARRYING
SWORDS
POLEARMS
THROWING

Lore Skills

Lore Skills revolve around skills that are mostly composed of knowledge in a certain topic or field of study. Students of Lore Skills enjoy access to skills, abilities, and traits that allow them to properly identify items, weapons, and armor, to conduct research in creating new schematics and recipes for crafting, and the mastery of languages and cultures of the many peoples of the Decusian Republic.

ANATOMY
TACTICS
TWO-HANDED TACTICS
WORLD LORE

Talent Skills

Talents consist of abilities and skills that solely assist in the procurement, acquisition and/or harvesting of materials from the wilds of the First Province. Students of Talent Skills focus their studies on skills such as Skinning, Fishing, Geology, Horticulture and others. SPECIAL NOTE: As a special perk, the first 100% combined total of skills in the Talent Category do NOT count towards your character’s overall skill cap, allowing any character to have a modicum of harvesting skills and abilities.

GEOLOGY
HORTICULTURE
SKINNING

Trade Skills

Trade Skills focus upon skills that are related to or directly support the various arts of crafted items and wares, such as armor, clothing, tools or even potions. Skills such as Alchemy, Blacksmithy, Tailoring and others fall under the realm of Trade Skills.

AGRICULTURE
ALCHEMY
ARTISANRY
BLACKSMITHING
CARPENTRY
ENGINEERING
TAILORING

Magic Skills

Magic Skills involve all skills that are related in some form or another to magic and mystical arts. Students of Magic Skills concentrate their studies on various traits and abilities that bolster the student’s magical aptitude, be it in an offensive or defensive capability. Skills such as spell schools, techniques, and magical resistance are all classified under the Magic category.

DIVINE ARCANA
GENERAL ARCANA
PAGANISTIC ARCANA
ARCANE RESISTANCE
ARCHMAGIC ARCACNA
DIABOLISM ARCANA
ARCANE INCANTATION
ARCANE LINGUISTICS

Roguish Skills

Roguish skills center around skills that are of specific use to rogues, knaves, and thieves. Students of Rogue Skills often find themselves concentrating on such traits and abilities as Hiding and moving stealthily, the picking of locks using the Lockpicking skill, the application of Disguises, and more.

HIDING
LOCKPICKING
PERCEPTION
STEALING
SUBTERFUGE

The New Skills

 

Skills classified under “The New�? center around skills that are most commonly associated with fledgling technology and the forefront of Decusian sciences, such as Allopathy, Hematology and the practical use of Firearms.

 

ALLOPATHY
FIREARMS
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