Skill Name
Agriculture
Skill Category
Trade
Description of Skill
Skill value in Agriculture determines the likelihood and success chance of harvesting resources of various sorts from both wild and planted crops. Agriculture also determines the chance a planted crop will flourish and not die out. Lastly, skill value in Agriculture determines your ability and your likelihood to craft various foods and edible items. Prepared meats, breads, dishes and the like can all be crafted using the Agriculture skill.
Animus Costs



This skill can be raised 1% at a time for a cost of 2 Animus. A total investment of 200 Animus points will raise this skill to a 100% skill value.
Purchasable Skill Abilities
Crop Steward Crop Coroner Expedient Crops Green Thumb I Green Thumb II Green Thumb III Green Thumb IV Green Thumb V Master Farmer Plentiful Bounty I Plentiful Bounty II Reagent Harvesting Prospecting I (Agriculture) Prospecting II (Agriculture) Prospecting III (Agriculture) Infusion Focus (Agriculture) I