Skill Name
Firearms
Skill Category
The New
Description of Skill
Firearms are a rather new advent in Eden, and the Firearm skill is built around learning new and foreign tactics and strategies to learn these particular weapons. Firearms are unique in that they require a set amount of time stationary to aim and fire; this time period can be reduced and even nullified through the learning of abilities. Firearms are further unqiue in that they benefit from an additional Penetration bonus damage (100% Corporeal) when used in the optimal range of the firearm. The Firearms skill determines the overall damage dealt to targets when using a Firearms weapon in combat. It furthermore reduces the chances of Firearm weapons jamming, misfiring and backfiring. Weapon Skill Damage Bonus % = Weapon Skill * 0.7 (Add 7.0 % if Weapon Skill >= 100).
Animus Costs



This skill can be raised 1% at a time for a cost of 3 Animus. A total investment of 300 Animus points will raise this skill to a 100% skill value.
Purchasable Skill Abilities
Firearms Grandmastery Blunderbuss Handling Musket Handling Carbine Handling Pistol Handling Handcannon Handling Blackpowder Hotshot Rapid Reloader I Rapid Reloader II Incendiary Shot Expedient Marksman I Expedient Marksman II Expedient Marksman III