Skill Name
Firearms
Skill Category
The New
Description of Skill
The Firearms skill determines the overall damage dealt to targets when using a Firearm weapon in combat. Firearms skill also determines what Firearms related special weapon moves you may acquire and use in combat. Firearms are further unqiue in that they benefit from an additional Penetration bonus damage (100% Corporeal) when used in the optimal range of the firearm. The Firearms skill determines the overall damage dealt to targets when using a Firearms weapon in combat. It furthermore reduces the chances of Firearm weapons jamming, misfiring and backfiring. Utilizing a weapon belonging to this Skill class without appropriate skill (under 70%) will result in a damage debuff. Weapon Skill Damage Modifier % = ((Weapon Skill * 0.75)-50), add an additional 5.0% bonus if Weapon Skill >=100%.
Animus Costs



This skill can be raised 1% at a time for a cost of 3 Animus. A total investment of 300 Animus points will raise this skill to a 100% skill value.
Purchasable Skill Abilities
Firearms Grandmastery Blunderbuss Handling Musket Handling Carbine Handling Pistol Handling Handcannon Handling Blackpowder Hotshot Rapid Reloader I Rapid Reloader II Incendiary Shot Expedient Marksman I Expedient Marksman II Expedient Marksman III