Skill Name


Firearms

Skill Category


The New

Description of Skill


The Firearms skill determines the overall damage dealt to targets when using a Firearm weapon in combat. Firearms skill also determines what Firearms related special weapon moves you may acquire and use in combat. Firearms are further unqiue in that they benefit from an additional Penetration bonus damage (100% Corporeal) when used in the optimal range of the firearm. The Firearms skill determines the overall damage dealt to targets when using a Firearms weapon in combat. It furthermore reduces the chances of Firearm weapons jamming, misfiring and backfiring. Utilizing a weapon belonging to this Skill class without appropriate skill (under 70%) will result in a damage debuff. Weapon Skill Damage Modifier % = ((Weapon Skill * 0.75)-50), add an additional 5.0% bonus if Weapon Skill >=100%.

Animus Costs




This skill can be raised 1% at a time for a cost of 3 Animus. A total investment of 300 Animus points will raise this skill to a 100% skill value.

Purchasable Skill Abilities


Firearms Grandmastery

Blunderbuss Handling

Musket Handling

Carbine Handling

Pistol Handling

Handcannon Handling

Blackpowder Hotshot

Rapid Reloader I

Rapid Reloader II

Incendiary Shot

Expedient Marksman I

Expedient Marksman II

Expedient Marksman III

Run And Gun

Affictive Ammunition I

Affictive Ammunition II

Affictive Ammunition III

Pump Up The Jam