Ability Name
Carbine Handling
Description of Ability
The Carbine is known for its practicality and reliability, as has become the favored weapon of many paramilitary forces within the Republic. You’ve managed to learn the ins and outs of this particular firearm and are able to wield them without issue.
Allows the character to equip and use Carbine class firearms.
Governing Birthsign

Ability Command
None (Passive)
Animus Purchase Cost
9
Lifetime Animus Required
0
Ability Pre-Requisite
None
Skill Requirement 1
10% in Firearms
Skill Requirement 2
None
Skill Requirement 3
None