Skill Name
Alchemy
Skill Category
Trade
Description of Skill
Skill value in Alchemy determines your ability and your likelihood to craft various mixtures, compounds and other items for both consumption and use. Potions, poisons, explosives and other items can all be crafted using the Alchemy skill. Furthermore, Alchemy allows for the acquisiton of the Toxicologist sub-class, allowing characters to craft Toxins and apply them and poisons to weapons, food and drinks. Upon unlocking Toxicologist, skill value in Alchemy will determine your ability to utilize ingredients of varying complexity in the creation of poisons. In addition, the Alchemy skill will also determine your likelihood of applying poisonous and toxic substances to an item as well as the likelihood of poisons and toxins being applied to a target when using a poisoned or toxin-coated weapon.
Animus Costs



This skill can be raised 1% at a time for a cost of 3 Animus. A total investment of 300 Animus points will raise this skill to a 100% skill value.
Purchasable Skill Abilities
Alchemy Grandmastery Contrivance Proficiency I Contrivance Proficiency II Contrivance Receptiveness I Contrivance Receptiveness II Infusion Focus (Alchemy) I Infusion Focus (Alchemy) II Infusion Focus (Alchemy) III Pyrotechnic Expertise Toxicologist Acrimonious Acids Insidious Incendiaries Thrown Weapon Poisoning Melee Weapon Poisoning