Through long hours of practice in the yard and in the field you have honed your skills with the bow. You may have used a long bow in the forest, or the crossbow in the militia, either way - you know how to mark your targets well.
Archery : <fc #00ff00> 40%</fc>
Anatomy : <fc #00ff00> 25%</fc>
Two-Handed Tactics : <fc #00ff00> 30%</fc>
Carpentry : <fc #00ff00> 20%</fc>
Horticulture : <fc #00ff00> 30%</fc>
Arrow * <fc #00ff00> 250</fc>
The Axe. It cuts trees and people equally well. You appreciate the appeal of good utility weapon as well as the feel of your foe's hot blood as it spatters your face.
Axes : <fc #00ff00> 40%</fc>
Anatomy : <fc #00ff00> 40%</fc>
Tactics : <fc #00ff00> 25%</fc>
Two-Handed Tactics : <fc #00ff00> 25%</fc>
It's all about finesse. All that wasted energy of swinging around those giant weapons - bah, not for you. You like it clean and simple. In, out, done, and dead.
Fencing : <fc #00ff00> 40%</fc>
Anatomy : <fc #00ff00> 40%</fc>
Tactics : <fc #00ff00> 25%</fc>
Two-Handed Tactics : <fc #00ff00> 25%</fc>
Some people may call you a thug . . . and maybe they're right, but that doesn't mean that they'll be any less dead when your club hits their skull.
Macing : <fc #00ff00> 40%</fc>
Anatomy : <fc #00ff00> 40%</fc>
Tactics : <fc #00ff00> 25%</fc>
Two-Handed Tactics : <fc #00ff00> 25%</fc>
Ah, the gentleman's blade. A weapon of versatility. It can stab, it can slice, and it can stun when you hit them in the face with the pommel. There isn't any situation a good sword can't get you out of, not a one.
Swords : <fc #00ff00> 40%</fc>
Anatomy : <fc #00ff00> 40%</fc>
Tactics : <fc #00ff00> 25%</fc>
Two-Handed Tactics : <fc #00ff00> 25%</fc>
Some say the best defense is a good offense; they obviously had never heard of a shield. You prefer a 'sword and board' any day of the week.
Swords : <fc #00ff00> 35%</fc>
Anatomy : <fc #00ff00> 30%</fc>
Tactics : <fc #00ff00> 30%</fc>
Parry : <fc #00ff00> 35%</fc>
There's a tense silence as impending violence crackles between two men. You can feel the tension in the air. Most men would be nervous, scared even. You… you're praying that he's going to pull a weapon. Start something… anything. You'll finish it.
Macing : <fc #00ff00> 30%</fc>
Anatomy : <fc #00ff00> 30%</fc>
Tactics : <fc #00ff00> 25%</fc>
Two-Handed Tactics : <fc #00ff00> 25%</fc>
Raging : <fc #00ff00> 30%</fc>
You're somewhat of a show-off at times, especially when wielding a blade. All that prancing about isn't without it's merits, however; you make for a difficult target to hit, even if you look a bit foolish with your twists and tumbles. So long as you forgo the armor…
Swords : <fc #00ff00> 30%</fc>
Anatomy : <fc #00ff00> 20%</fc>
Tactics : <fc #00ff00> 30%</fc>
Finesse : <fc #00ff00> 30%</fc>
Off-Hand : <fc #00ff00> 30%</fc>
Agility Potion * <fc #00ff00> 3</fc>
Refresh Potion * <fc #00ff00> 3</fc>
The sun, the dirt, the wind in your hair, and above all else the ability to nurture life - these are the reasons why you chose a life in the field. Without you, life in the city would be impossible. You are the backbone of society, even if they don't appreciate it.
Agriculture : <fc #00ff00> 50%</fc>
Alchemy : <fc #00ff00> 20%</fc>
Skinning : <fc #00ff00> 40%</fc>
Horticulture : <fc #00ff00> 40%</fc>
Bag of Seeds * <fc #00ff00> 20</fc>
Men have many different problems, most of which can be solved alchemically. Some may have accused you of wizardry, but that's just foolishness. This is science. With your knowledge you can brew life, and you can brew death - both of which just happen to fit inside a convenient little bottle.
Alchemy : <fc #00ff00> 50%</fc>
Horticulture : <fc #00ff00> 45%</fc>
Geology : <fc #00ff00> 10%</fc>
Agriculture : <fc #00ff00> 15%</fc>
Skinning : <fc #00ff00> 20%</fc>
The heat of the forge, the rhythm of iron slamming against iron, the smell of metal in the air - all of it sets you alight. You hold the power of creation in your calloused hands. With this power you reshape earth and ore to fit the design you choose for it.
Blacksmith : <fc #00ff00> 50%</fc>
Geology : <fc #00ff00> 50%</fc>
Engineering : <fc #00ff00> 30%</fc>
You are a shaper, a remaker. Iron is rare, and hard to deal with - but wood, now that's everywhere. The work you do has impacted everyone's life in some way. They take for granted the dresser as they open it, they take for granted the chest they store their food in, they take for granted so much of what you do. But without artisans like you, society couldn't exist.
Carpentry : <fc #00ff00> 50%</fc>
Horticulture : <fc #00ff00> 50%</fc>
Engineering : <fc #00ff00> 30%</fc>
The world around you follows a strict set of rules that most people aren't aware of. Not you. You know the laws of physics, you know what is possible and what isn't. You can make things people haven't even dreamed of. You are the future. Magic will never defeat science, not while you have anything to say about it.
Engineering : <fc #00ff00> 50%</fc>
Blacksmith : <fc #00ff00> 10%</fc>
Geology : <fc #00ff00> 40%</fc>
Horticulture : <fc #00ff00> 40%</fc>
A man uncovered is a pitiful creature, susceptible to all manner of injury and exposure. You craft the draperies which adorn warriors and citizens throughout the empire, giving comfort and protection against a harsh world. The tailor's craft is as much art as it is practical application, much of the world's beauty comes from your fingertips.
Tailoring : <fc #00ff00> 50%</fc>
Agriculture : <fc #00ff00> 40%</fc>
Skinning : <fc #00ff00> 30%</fc>
Many dismiss the fine arts in this time of troubles, but you embrace them, for without products such as paper, glass and mason-work, life would be even harder than it is already.
Artisanry : <fc #00ff00> 50%</fc>
Horticulture : <fc #00ff00> 25%</fc>
Geology : <fc #00ff00> 25%</fc>
Engineering : <fc #00ff00> 30%</fc>
Bag of Gems * <fc #00ff00> 10</fc>
Mind over matter is good and all up until the you sustain a collapsed lung or a broken leg, then its’ ‘oh please don’t eat me Mr. Tormented One.’ Doctors keep the bottom from falling out.
Allopathy : <fc #00ff00> 50%</fc>
Alchemy : <fc #00ff00> 20%</fc>
Horticulture : <fc #00ff00> 10%</fc>
Anatomy : <fc #00ff00> 40%</fc>
The arts of Diabolism are often reserved for the psychopathic and masochistic, requiring a mindset far removed from that of the average man. You have come to taste the power of magic, specifically that of Diabolism, and there is little that can keep you from this path of dark enlightenment.
Diabolism : <fc #00ff00> 40%</fc>
ArcaneLinguistics : <fc #00ff00> 30%</fc>
ArcaneIncantation : <fc #00ff00> 30%</fc>
MagicResist : <fc #00ff00> 30%</fc>
Magic… it's the power of creation, and it's often tragically misused. But you see that there is a great potential for good in this power. Any power can be used for evil or for good, magic is no exception. You choose to use this power to help your fellow man rather than harm him; despite still being considered a heretic.
Divine : <fc #00ff00> 40%</fc>
ArcaneLinguistics : <fc #00ff00> 30%</fc>
ArcaneIncantation : <fc #00ff00> 30%</fc>
MagicResist : <fc #00ff00> 30%</fc>
You scoff at the idea that magic is newly reborn. No, magic has always been present in the world of Eden. It's in the air we breathe. It's in the earth beneath our feet. It's in the water we drink. If the masses had wanted to find proof of Magic prior to the Awakening, all they had to do was look upon the world around them. Fools.
Paganistic : <fc #00ff00> 40%</fc>
ArcaneLinguistics : <fc #00ff00> 30%</fc>
ArcaneIncantation : <fc #00ff00> 30%</fc>
MagicResist : <fc #00ff00> 30%</fc>
Good magic, bad magic . . . what does it all even mean? All you know is that Magic has become a quick and practical solution to get you out of this mess that is the Torment.
GeneralArcana : <fc #00ff00> 40%</fc>
ArcaneLinguistics : <fc #00ff00> 30%</fc>
ArcaneIncantation : <fc #00ff00> 30%</fc>
MagicResist : <fc #00ff00> 30%</fc>
Once thought of as an impractical, unuseable, wildly chaotic source of power, you have begun to unlock its secrets and promises.
Archmagic : <fc #00ff00> 40%</fc>
ArcaneLinguistics : <fc #00ff00> 30%</fc>
ArcaneIncantation : <fc #00ff00> 30%</fc>
MagicResist : <fc #00ff00> 30%</fc>
Curiosity has brought you to the foot of Magic's alluring door, but no further. While you may not currently or intend to practice true spellcraft, you have spent a good deal of time studying it's ins-and-outs.
ArcaneLinguistics : <fc #00ff00> 40%</fc>
Artisanry : <fc #00ff00> 35%</fc>
Horticulture : <fc #00ff00> 10%</fc>
World Lore : <fc #00ff00> 40%</fc>
Spool of Thread * <fc #00ff00> 10</fc>
Paper * <fc #00ff00> 50</fc>
Leather * <fc #00ff00> 10</fc>
Feather * <fc #00ff00> 4</fc>
Dyes * <fc #00ff00> 4</fc>
You're quite adept at skulking around in the shadows as well as relieving others of their personal belongings.
Hiding : <fc #00ff00> 50%</fc>
Perception : <fc #00ff00> 25%</fc>
Lockpicking : <fc #00ff00> 25%</fc>
Stealing : <fc #00ff00> 25%</fc>
Lockpick * <fc #00ff00> 10</fc>
Flashbang * <fc #00ff00> 3</fc>
Be it by the blade or by poison, you've built a history and livelihood ending the lives of others in a discreet and professional manner.
Hiding : <fc #00ff00> 30%</fc>
Fencing : <fc #00ff00> 30%</fc>
Tactics : <fc #00ff00> 30%</fc>
Two-Handed Tactics : <fc #00ff00> 30%</fc>
Alchemy : <fc #00ff00> 20%</fc>
Having familiarized yourself with the ways of the scout, you excel at getting into and out of precarious situations with little evidence of your presence left behind.
Hiding : <fc #00ff00> 20%</fc>
Archery : <fc #00ff00> 30%</fc>
Tactics : <fc #00ff00> 30%</fc>
Two-Handed Tactics : <fc #00ff00> 20%</fc>
Perception : <fc #00ff00> 30%</fc>
Arrow * <fc #00ff00> 250</fc>
You have acquired some handy skills in the production of alchemical goods and poisonous substances, and often are called upon by the unscrupulous to peddle your goods.
Subterfuge : <fc #00ff00> 30%</fc>
Alchemy : <fc #00ff00> 30%</fc>
Horticulture : <fc #00ff00> 30%</fc>
Skinning : <fc #00ff00> 30%</fc>
Throwing : <fc #00ff00> 30%</fc>
At sometime, somewhere, you enjoyed a brief experience employed by one of the Republic's many fairs and travelling carnivals. This experience has left you with a few peculiar skills that you've since adopted for your own pursuits.
Stealing : <fc #00ff00> 35%</fc>
Finesse : <fc #00ff00> 35%</fc>
Perception : <fc #00ff00> 30%</fc>
Throwing : <fc #00ff00> 30%</fc>
Flashbang * <fc #00ff00> 5</fc>
You are quite proficient at the simple art of thievery, often employing your skills in the various streets and alleys of the Republic.
Stealing : <fc #00ff00> 50%</fc>
Hiding : <fc #00ff00> 25%</fc>
Perception : <fc #00ff00> 20%</fc>
Tactics : <fc #00ff00> 20%</fc>
Two-Handed Tactics : <fc #00ff00> 20%</fc>
Traps are your business, and business is good. You know how to set up, craft, disarm and detect all manners of traps and gadgets.
Subterfuge : <fc #00ff00> 50%</fc>
Perception : <fc #00ff00> 40%</fc>
Engineering : <fc #00ff00> 20%</fc>
Hiding : <fc #00ff00> 10%</fc>
Trap Removal Tools * <fc #00ff00> 3</fc>