Differences
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| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| animus [2025/06/14 04:38] – bunny | animus [2025/07/08 16:11] (current) – [Animus & Infusion Explained] bunny | ||
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| •Purchasing feats within skill trees | •Purchasing feats within skill trees | ||
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| + | Animus is capped at 100, and before you can gain any more, you have to spend what you have. | ||
| But before you can earn Animus, you must first accumulate Infusion. | But before you can earn Animus, you must first accumulate Infusion. | ||
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| ====== Infusion Limits ====== | ====== Infusion Limits ====== | ||
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| To ensure balance and meaningful progression, | To ensure balance and meaningful progression, | ||
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| + | ====== Rested Infusion Bonus ====== | ||
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| + | Rested Infusion is accumulated passively while your character is logged out. Once earned, it enhances all Infusion gains, whether from combat (defeating enemies), crafting, gathering resources, or using certain in-game skills. The maximum amount of Rested Infusion you can store is 20,000. | ||
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| + | ====== Animus and KO/Death ====== | ||
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| + | * [[ko_injuries|Knockout]] | ||
| + | * [[permadeath|Perma-Death]] | ||
