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player_housing [2025/09/01 04:00] – checkthelevels | player_housing [2025/09/02 21:54] (current) – checkthelevels | ||
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+ | The daily upkeep amount will be deducted from the current invested influence. Once your current invested influence reaches -20, the claim will disappear on the next day. See below for A Note on Building/ | ||
To expand your claim, go to the main info page on your banner: | To expand your claim, go to the main info page on your banner: | ||
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When you have your logs, click the button next to the building. You’ll get a translucent placement building to finalize the location. You’ll need line of sight to place it: | When you have your logs, click the button next to the building. You’ll get a translucent placement building to finalize the location. You’ll need line of sight to place it: | ||
- | NEED GIF OF PLACING HOUSE HERE | + | {{: |
Once the building has been placed, you’ll see a construction graphic in its place and a Construction Chest to place the required materials to complete the building. | Once the building has been placed, you’ll see a construction graphic in its place and a Construction Chest to place the required materials to complete the building. | ||
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You can double click the sign on the building in order to rename it, demolish it, or adjust locked/ | You can double click the sign on the building in order to rename it, demolish it, or adjust locked/ | ||
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That’s the foundation of how to build a house in Requiem. If you find your inner architect calling, you can expand on what kind of building you can make with the Engineering Perks Pioneering I, II, and III. | That’s the foundation of how to build a house in Requiem. If you find your inner architect calling, you can expand on what kind of building you can make with the Engineering Perks Pioneering I, II, and III. | ||
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+ | A Note About Claims and Building/ | ||
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+ | As mentioned above, you need to make sure you've invested enough into your claim to afford its upkeep. Again, the daily upkeep amount will be deducted from the current invested influence. If that current invested influence reaches -20, the claim and its banner will disappear. | ||
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+ | When a claim is active and kept up, any items or buildings within the claim area will not decay (This does not affect perishable items that have a visible decay timer). Once the banner has been removed, by either running out of influence, or by being declaimed, items will start decaying like normal. Buildings will also begin their decay mechanic. | ||
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+ | As buildings go unused and are not located on a claim, they will begin to decay. Fences and Dinghies will take a total of 2 weeks to fully decay. Houses take 25 days to fully decay. There will be visual clues on the building to indicate its level of decay, as well as an explicit description when hovering over the house' | ||
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+ | During the decay time anyone (Be they the original owner or any other player) can set down a new Claim Banner in that area. If the banner is invested enough and expanded enough to encompass the old buildings, the decay process will stop again. Fully surround an unclaimed house or structure and open the claim banner menu, click on the ' | ||
Pioneer I Building Options. Perk Available at Engineering Level 10: | Pioneer I Building Options. Perk Available at Engineering Level 10: | ||
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* Wooden House 6x6:384 logs, 1 Thick Wooden Door, and 24 shaped stone | * Wooden House 6x6:384 logs, 1 Thick Wooden Door, and 24 shaped stone | ||
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* Fence 1x3: 30 logs | * Fence 1x3: 30 logs | ||
* Fence 3x1: 30 logs | * Fence 3x1: 30 logs | ||
* Gate 3x1 South: 30 logs, 1 Thick Wooden Door | * Gate 3x1 South: 30 logs, 1 Thick Wooden Door | ||
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* Farm 7x7 (5x5 usable): Only requires initial 20 logs to place it. There is a special button on info page to remove because they’re not targetable otherwise: {{: | * Farm 7x7 (5x5 usable): Only requires initial 20 logs to place it. There is a special button on info page to remove because they’re not targetable otherwise: {{: | ||
* Animal Pen 5x5: 60 logs, 2 hinges, 8 boards | * Animal Pen 5x5: 60 logs, 2 hinges, 8 boards | ||
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Pioneer II Building Options. Perk Available at Engineering Level 50: | Pioneer II Building Options. Perk Available at Engineering Level 50: | ||
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* Gate 1x3 West: 30 Logs, 1 Thick Wooden Door | * Gate 1x3 West: 30 Logs, 1 Thick Wooden Door | ||
* Gate 3x1 North: 30 Logs, 1 Thick Wooden Door | * Gate 3x1 North: 30 Logs, 1 Thick Wooden Door | ||
- | * Chicken Coop East: Logs | + | * Chicken Coop East: 20 Logs |
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* Chicken Coop South: 20 Logs | * Chicken Coop South: 20 Logs | ||
* Dinghy 3x4: 40 Logs, 6 Iron Ingots | * Dinghy 3x4: 40 Logs, 6 Iron Ingots | ||
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Pioneer III Building Options. Perk Available at Engineering Level 90: | Pioneer III Building Options. Perk Available at Engineering Level 90: | ||
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* Tower House 15x15: 2184 Logs, 1 Thick Wooden Door, 264 Shaped Stone | * Tower House 15x15: 2184 Logs, 1 Thick Wooden Door, 264 Shaped Stone | ||
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* Brick House 14x14: 676 Logs, 1 Thick Wooden Door, 372 Shaped Stone | * Brick House 14x14: 676 Logs, 1 Thick Wooden Door, 372 Shaped Stone | ||
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* Western House 13x10: 1152 Logs, 1 Thick Wooden Door, 166 Shaped Stone | * Western House 13x10: 1152 Logs, 1 Thick Wooden Door, 166 Shaped Stone | ||
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* Western House 8x15: 790 Logs, 1 Thick Wooden Door, 136 Shaped Stone | * Western House 8x15: 790 Logs, 1 Thick Wooden Door, 136 Shaped Stone | ||
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* Western House 10x8: 768 Logs, 1 Thick Wooden Door, 136 Shaped Stone | * Western House 10x8: 768 Logs, 1 Thick Wooden Door, 136 Shaped Stone | ||
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* Midland 10x12: 832 Logs, 1 Thick Wooden Door, 48 Shaped Stone | * Midland 10x12: 832 Logs, 1 Thick Wooden Door, 48 Shaped Stone | ||
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* Midland 12x9: 1352 Logs, 1 Thick Wooden Door, 124 Shaped Stone | * Midland 12x9: 1352 Logs, 1 Thick Wooden Door, 124 Shaped Stone | ||
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* Midland 11x12: 1140 Logs, 1 Thick Wooden Door, 92 Shaped Stone | * Midland 11x12: 1140 Logs, 1 Thick Wooden Door, 92 Shaped Stone | ||
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* Midland 14x12: 880 Logs, 1 Thick Wooden Door, 80 Shaped Stone | * Midland 14x12: 880 Logs, 1 Thick Wooden Door, 80 Shaped Stone | ||
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* Midland 15x10: 1240 Logs, 1 Thick Wooden Door, 220 Shaped Stone | * Midland 15x10: 1240 Logs, 1 Thick Wooden Door, 220 Shaped Stone | ||
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* Eastern 11x10: 1152 Logs, 1 Thick Wooden Door, 136 Shaped Stone | * Eastern 11x10: 1152 Logs, 1 Thick Wooden Door, 136 Shaped Stone | ||
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* Eastern 17x9: 1016 Logs, 1 Thick Wooden Door, 206 Shaped Stone | * Eastern 17x9: 1016 Logs, 1 Thick Wooden Door, 206 Shaped Stone | ||
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* Eastern 9x13: 768 Logs, 1 Thick Wooden Door, 144 Shaped Stone | * Eastern 9x13: 768 Logs, 1 Thick Wooden Door, 144 Shaped Stone | ||
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* Eastern 15x10: 1024 Logs, 1 Thick Wooden Door, 160 Shaped Stone | * Eastern 15x10: 1024 Logs, 1 Thick Wooden Door, 160 Shaped Stone | ||
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* Eastern 12x10: 1120 Logs, 1 Thick Wooden Door, 144 Shaped Stone | * Eastern 12x10: 1120 Logs, 1 Thick Wooden Door, 144 Shaped Stone | ||
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* Wooden Well 2x2: Must be built near Spring Puddle. A Spring can be found using a " | * Wooden Well 2x2: Must be built near Spring Puddle. A Spring can be found using a " | ||
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+ | NEED GIF OF DOWSING ROD USE AND COST TO BUILD | ||
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* Mine Shaft 8x8: 200 Logs, 40 Bronze Ingots. Similar to how a well must be built on a spring, a Mine Shaft needs to be built to connect to a cavern. The " | * Mine Shaft 8x8: 200 Logs, 40 Bronze Ingots. Similar to how a well must be built on a spring, a Mine Shaft needs to be built to connect to a cavern. The " | ||
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* Palisade 1x3: 45 Logs, 1 Rope | * Palisade 1x3: 45 Logs, 1 Rope | ||
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* Palisade 3x1: 45 Logs, 1 Rope | * Palisade 3x1: 45 Logs, 1 Rope | ||
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* Palisade 2x2: 45 Logs, 1 Rope | * Palisade 2x2: 45 Logs, 1 Rope | ||
* Palisade Gate 4x2: 100 Logs, 1 Portcullis, 4 Ropes | * Palisade Gate 4x2: 100 Logs, 1 Portcullis, 4 Ropes | ||
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* Palisade Gate 2x4: 100 Logs, 1 Portcullis, 4 Ropes | * Palisade Gate 2x4: 100 Logs, 1 Portcullis, 4 Ropes | ||