Differences
This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
permadeath [2025/05/28 16:17] – [Providence] dhergul | permadeath [2025/09/18 20:56] (current) – [Mortality] dhergul | ||
---|---|---|---|
Line 35: | Line 35: | ||
Mortality is incurred from a few different sources. The most prevalent method of acquiring Mortality is through falling to Deadly Creatures. Deadly Creatures are NPCs whom have a chance (Deadly Chance) to inflict a point of Mortality upon your character in the event they inflict a KO. Mortality can further be acquired through other means, such as being the victim of a murder attempt, attempting to a murder another player character, triggering dungeon and player-crafted traps, and other circumstances. | Mortality is incurred from a few different sources. The most prevalent method of acquiring Mortality is through falling to Deadly Creatures. Deadly Creatures are NPCs whom have a chance (Deadly Chance) to inflict a point of Mortality upon your character in the event they inflict a KO. Mortality can further be acquired through other means, such as being the victim of a murder attempt, attempting to a murder another player character, triggering dungeon and player-crafted traps, and other circumstances. | ||
- | Mortality expires at a rate of one point every 5 hours in game. | + | Since a recent update, |
Every point of Mortality a character possesses is equal to a 1% chance to permanently die upon a KO. Upon reaching more than ten points of Mortality, a character will furthermore acquire the condition of being “Forsaken”, | Every point of Mortality a character possesses is equal to a 1% chance to permanently die upon a KO. Upon reaching more than ten points of Mortality, a character will furthermore acquire the condition of being “Forsaken”, | ||
Line 47: | Line 47: | ||
In the world of Requiem, strife is ever-present, | In the world of Requiem, strife is ever-present, | ||
- | [wound | + | * [wound |
- | [kill | + | |
- | [injure | + | |
- | [murder | + | |
- | [pd | + | |
- | [hurt | + | |
- | [maim | + | |
- | By doing so, the Injure/PD menu will be presented to the player. Using this menu, a character may elect to inflict an injury upon the victim, or begin the PD process if the victim is not in Limbo or protected by the new player protection granted upon character approval. When engaged, a PD attempt will take a certain amount of time, and can be interrupted at any time by moving too far away from the victim, being attacked, or other circumstances that would otherwise inhibit the concentration of the attacker. | + | Permanently killing another player now requires the victim to have sustained 5 injuries first. When attempting to PD another player with less than 5 injuries, a random injury will be applied first, and the attacker will take on a moderate Mortality point penalty. |
+ | If the attacker attempts to PD another player with equal or more Mortality than themselves, this will cause the attacker to lose any Providence they might have. The attacker will also take on a large Mortality point penalty. | ||
+ | |||
+ | By doing so, the Injure/PD menu will be presented to the player. Using this menu, a character may elect to inflict an injury upon the victim or begin the PD process if the victim is not in Limbo or protected by the new player protection granted upon character approval. When engaged, a PD attempt will take a certain amount of time, and can be interrupted at any time by moving too far away from the victim, being attacked, or other circumstances that would otherwise inhibit the concentration of the attacker. | ||
+ | |||
+ | This means the attacker would have to click the button and add 5 injuries first, and then use the PD button to attempt to PD the victim. giving injuries directly won't make the attacker get Mortality points, but using the PD button will make the attacker take either 16 or 4 Mortality points, depending on whether the attacker has : | ||
+ | attacker higher or equal mort to victim = 16 Mort | ||
+ | attacker lower mort to victim = 4 Mort | ||
+ | |||
+ | attempting to PD a victim with less than 5 injuries will cause the attacker to gain | ||
+ | attacker higher or equal mort to victim = 8 Mort | ||
+ | attacker lower mort to victim = 4 Mort | ||
+ | It will also cause the victim to gain a random injury. | ||
+ | |||
+ | |||
+ | Scenario1: | ||
+ | So overall if 2 players brand new just start attacking each other, one gets KO'd then the attacker clicks add injury 5 separate times, the victim will then have 5 injuries. Then if the attacker clicks the PD button, the attacker will gain 16 Mortality points and lose their own Providence point, and the victim will lose their Providence point. | ||
+ | |||
+ | Scenario2: | ||
+ | 2 players brand new just start attacking each other, one gets KO'd then the attacker clicks add PD 5 separate times, the victim will then have 5 injuries and the attacker will gain 8 Mortality * 5 clicks = 40 Mort. Then if the attacker clicks the PD button, the attacker will gain 16 Mortality points and lose their own Providence point, and the victim will lose their Providence point. | ||
+ | |||
+ | the KO timer runs for a certain amount of time, i think its 30 sec for 1 KO, then 30 + 20 sec for each additional KO. something like that. | ||
+ | You should be able to add a few injuries or all 5 on just one KO. | ||
+ | |||
+ | Going straight for the PD button is more Evil then causing an injury, which is why the attacker will gain Mortality points for this evil action. causing direct injuries does not give Mort points to the attacker. |