Ability Name
Vocational Vestments
Description of Ability
Be it the examination of a patient, the manipulation of a lock, or the mixing of a potent drought, your work is known among those that dabble in vocations that both benefit from and appreciate a quality piece of work.
Raises the character's 2% chance of creating an item with an innate skill bonus from 2% to 3%. Base skill bonuses are a from 2.0% to 4.0%. Skill bonuses of Allopathy, Alchemy, Lockpicking, Hiding, Stealing and World Lore are increased by 100% for a range of 4.0% to 8.50%
Governing Birthsign

Ability Command
None (Passive)
Animus Purchase Cost
33
Lifetime Animus Required
0
Ability Pre-Requisite
Trappings Of The Trades
Skill Requirement 1
90% in Tailoring
Skill Requirement 2
None
Skill Requirement 3
None