Ability Name
Two-Handed Opportunism III
Description of Ability
You're a master of making those rare, critical blows so devastating that even the most stalwart opponent cannot shrug them off.
Duration of critical hit induced conditions (such as Enfeeblement, Wounding, Winding, etc.) when using two-handed weapons are increased by 3 seconds, resulting in a final calculation of (5 sec. to 10 sec.) + 3 seconds.
Governing Birthsign

Ability Command
None (Passive)
Animus Purchase Cost
21
Lifetime Animus Required
0
Ability Pre-Requisite
Two-Handed Opportunism II
Skill Requirement 1
50% in TwoHandedTactics
Skill Requirement 2
None
Skill Requirement 3
None