Ability Name
Trappings Of The Trades
Description of Ability
A sturdy pair of shoes can make all the difference for the tradesman whom must tend to a forge or spinning wheel all day. Be it through comfort, quality, features or just simple reputation, your works of the cloth are favored by fellow tradesmen, whom often cite your wares as attributing to the creation of some of their own finest works.
Raises the character's 1% chance of creating an item with an innate skill bonus from 1% to 2%. Base skill bonuses are a from 2.0% to 4.25%. Skill bonuses of Blacksmithing, Carpentry, Engineering, Tailoring, Artisanry and Subterfuge are increased by 100% for a range of 4.0% to 8.50%
Governing Birthsign

Ability Command
None (Passive)
Animus Purchase Cost
27
Lifetime Animus Required
0
Ability Pre-Requisite
Laborious Linens
Skill Requirement 1
70% in Tailoring
Skill Requirement 2
None
Skill Requirement 3
None