Ability Name
Trapcrafting III
Description of Ability
Your mastery of trap-making and the subsequent use of traps of all types and sizes has given you insight on how to utilize their maximum efficiency.
Conventional traps (non-makeshift) planted by your character benefit from a 50% increase in total uses (if their default use count is above 1). Allows makeshift traps made from pyrotechnic ordinances to be concealed. Bestows an additional +10% bonus to trap dismantling difficulty of traps you plant, for a total bonus of 30% (makeshift or constructed).
Governing Birthsign

Ability Command
None (Passive)
Animus Purchase Cost
33
Lifetime Animus Required
0
Ability Pre-Requisite
Trapcrafting II
Skill Requirement 1
90% in Subterfuge
Skill Requirement 2
None
Skill Requirement 3
None