Ability Name
Trapcrafting I
Description of Ability
Your fledgling experience with trap-making and their practical use has given you insight on how to improve their form and function.
Allows for conventional traps to be attached to doors. Allows for the creation of makeshift traps from pyrotechnic ordinances when combined with a trap housing. Bestows a +10% bonus to trap dismantling complexity time of all traps you plant.
Governing Birthsign

Ability Command
None (Passive)
Animus Purchase Cost
21
Lifetime Animus Required
0
Ability Pre-Requisite
None
Skill Requirement 1
50% in Subterfuge
Skill Requirement 2
None
Skill Requirement 3
None