Ability Name
Toxic Proliferation III
Description of Ability
You have developed the ability to make your spells more powerful for the casting of Diabolism spells, and with each spell cast, there is a 30% chance that the target will be hit by an additional toxic pool where they are standing.
Allows for targets to be hit by an additional spell effect.
Governing Birthsign

Ability Command
None (Passive)
Animus Purchase Cost
18
Lifetime Animus Required
0
Ability Pre-Requisite
Toxic Proliferation II
Skill Requirement 1
70% in Diabolism
Skill Requirement 2
None
Skill Requirement 3
None