Ability Name
Ordinance Handling II
Description of Ability
You've got a knack for being able to handle and use ordinances without perishing in a fiery ball of flame and shrapnel.
Reduces time needed between using another ordinance from 15 seconds to 10. Bestows an additional 15% bonus (for a total bonus of 25%) to the skill value used in calculation accuracy of a thrown ordinance (Throwing by default, Alchemy with the proper ability).
Governing Birthsign

Ability Command
None (Passive)
Animus Purchase Cost
15
Lifetime Animus Required
0
Ability Pre-Requisite
Ordinance Handling I
Skill Requirement 1
30% in Subterfuge
Skill Requirement 2
None
Skill Requirement 3
None