Ability Name
Leathercrafting II
Description of Ability
You continue down the path of honing your skills to that of leathercrafting, and are able to create leather-based items with even greater skill.
The innate hit point bonus of crafted armors through the Leathercrafting craft menu are doubled. Light armors now receive a +2 HP bonus, medium armors now receive a +4 HP bonus, and heavy armors now receive a +6 HP bonus.
Governing Birthsign

Ability Command
None (Passive)
Animus Purchase Cost
21
Lifetime Animus Required
0
Ability Pre-Requisite
Leathercrafting I
Skill Requirement 1
50% in Tailoring
Skill Requirement 2
None
Skill Requirement 3
None