Ability Name
Furious Momentum
Description of Ability
Funneling your rage into locomotion, you charge your opponent with maddening fury, building up a powerful blow sure to stop even the most stalwart opponent in their tracks.
Furious Momentum, when activated, will account for how many tiles your character has closed from between where it was first activated and where you have struck your target, and will impart a Damage Increase bonus depending on the length. This bonus can be between 1% and 200%, depending on the distance closed. Your character will have four seconds to both close the distance and land a successful hit upon their opponent for Furious Momentum to come into effect. Your character must be at least two tiles away from their opponent for Furious Momentum to be successful. If your character is under the Enraged status, this time period will be increased to eight seconds. Furious Momentum will cause your character to lose their enraged status if they fail to land a successful hit in this time, or if they were too close to their opponent to begin with.
Governing Birthsign

Ability Command
FuriousMomentum
Animus Purchase Cost
27
Lifetime Animus Required
0
Ability Pre-Requisite
None
Skill Requirement 1
70% in Raging
Skill Requirement 2
None
Skill Requirement 3
None