Ability Name
Disarm
Description of Ability
You have managed to master the art of using certain weapons to disarm opponents.
Special Weapon Move. On executing a successful Disarm, your opponent will have their weapon disarmed and moved to their pack, unable to re-equip it for a short period of time (3-5 seconds). Upon execution, this move has a 50% chance to reduce the durability of the weapon used to execute the disarm by 1 point.
Governing Birthsign

Ability Command
None (Passive)
Animus Purchase Cost
27
Lifetime Animus Required
0
Ability Pre-Requisite
None
Skill Requirement 1
70% in Tactics
Skill Requirement 2
None
Skill Requirement 3
None