Ability Name
Concussion Blow
Description of Ability
Your skill with macing weapons has allowed you to certain variations of them to ignore the armor of an opponent, resulting in massive damage to heavily armored opponents.
Special Weapon Move. On executing a successful Concussion Blow, the next attack adds between 10 and 30 extra hit points of damage. The amount of the extra damage is based on the difference between an opponent's mana and hit points; the greater the spread, the greater the damage. Formula for the damage bonus is the absolute value of the victim's current mana percentage minus his or her current hit point percentage, divided by four, plus ten. ( ( (Opponent's mana)% - (Opponent's hit point)% ) / 4 ) + 10 = Damage Increase.
Governing Birthsign

Ability Command
None (Passive)
Animus Purchase Cost
18
Lifetime Animus Required
0
Ability Pre-Requisite
None
Skill Requirement 1
70% in Macing
Skill Requirement 2
None
Skill Requirement 3
None