Ability Name
Combat Medic II
Description of Ability
Your exploits in Hematology have often taken place upon the field of bloody combat as opposed to the sterile confines of a hospital or lab. Forged by the fires of combat, you’ve a steady hand and a keen eye when it comes to the delicate task of administering hematology syringes upon yourself or others.
Adds an additional +5% chance of success when rolling for success chance of administering a Hematology mixture upon yourself or another. Furthermore, Combat Medic II allows the Hematologist to ignore in-combat checks that would normally prevent them from administering mixtures upon themselves or others. Lastly, a successful administration of a Hematology mixture upon a patient other than the Hematologist will restore a small amount of Grit to the patient (15-35 points).
Governing Birthsign

Ability Command
None (Passive)
Animus Purchase Cost
39
Lifetime Animus Required
0
Ability Pre-Requisite
Combat Medic
Skill Requirement 1
100% in Allopathy
Skill Requirement 2
None
Skill Requirement 3
None